Tuesday, February 20, 2007

Crackdown Impressions (360)

There are games that awe you with their beauty, or touch you with their charm. You play these games at a measured pace, savoring each moment.

Crackdown is not one of those games.

This is a game that you play compulsively. After playing for hours, there's an afterimage in your head that will stay there for a while before it fades.

I don't know if this is a great game yet. But I do know that I can't seem to stop playing it, and that the ability to leap thirty feet in the air and lift (and throw) one ton objects is incredibly fun. Or kicking someone in the chest and watching them fly tweenty feet in the air. Or gathering a huge number of exploding cannisters into one pile and shooting one. Or kicking the car of every bad guy you see and leaving their rides upside down.

Plus there are agility orbs, little beacons placed all over the city, most in high (sometimes very high) places. Climbing and leaping to reach all of these beacons is an incredibly compulse experience. And when your agility increases, you can reach more of them.

In other words, there's lots and lots to do in this game, and most of it is fun.

It's the best example of a "just five more minutes" game since Dead Rising, and I'll have more impressions for you after another five hours of play.

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